01IP · HIGH
Conduit · Pulseform · Stratum
Streams live Houdini simulation directly into Unreal Engine 5 in real time — eliminating the manual bake-and-import cycle that bottlenecks every competing pipeline.
Build estimate 7–10 months
View details →
02IP · HIGH
Spatial audio · volumetric binding
Binds spatial audio sources directly to a moving volumetric mesh, so sound tracks the performer's exact position frame-by-frame rather than a static anchor point.
Prototype estimate 2–3 months
View details →
03IP · VERY HIGH
Volumetric mesh interpolation
Interpolates smoothly between volumetric mesh sequences — replacing the hard cuts that plague volumetric playback with continuous, seamless transitions.
Build estimate 6–12 months
View details →
04IP · HIGH
Culturally-specific spatial audio
Spatial-audio head profiles tuned to culturally-specific listening environments and instrument acoustics — moving past the generic one-size-fits-all HRTFs of every commercial engine.
Timeline TBD
View details →